My game development experiences started a few years ago, to be
This is the first part of a series of posts all looking at the current game dev market. This post starts with some facts and figures to give fellow game devs an idea of what its like out there right now.
Lets starts with the number of downloads, as of last year there was 180 billion downloads from the Apple App Store.
There has been a 6% growth in time spent on mobiles apps. The biggest increase was on Shopping and Music, Media and Entertainment apps. Surprisingly, there was a 16% drop in time spent playing games.
Despite this drop in ‘time spent’ on games, there is still a lot of money to be made. Fortnite is estimated to be generating $1.8 million per day, with mature games like Candy Crush Saga and Pokemon still bringing in more than $1 million per day.
The main challenge for an
This is not great for indie devs making quick disposable games, because you are competing with another 6,000 games also released that day, the majority of which will also be quick disposable games.
Overall, it is predicted that the mobile app market will be worth $188.9 billion by 2020. The challenge is getting your apps out there in a crowded market.
So what does this mean for an indie dev? Long gone are the days of one-hit wonders like Flappy Birds. In my next post I will explain why this is.
For now, indie dev’s need to find a formula for them that works.